Earn your UBalt degree by majoring in Simulation and Game Design.

Degree Requirements

Simulation and Game Design Program Requirements (54 credits)

General Education requirements for all new students entering UBalt in fall 2022 and after.
  • GAME 150 Introduction to Game Design
  • COSC 155 Internet Technologies: Mastering the Basics
  • GAME 160 Graphics for Game Design or CMAT 212 Computer Graphics: Imaging
  • GAME 250 Game Scripting 
  • GAME 260 Introduction to 3-D Graphics 
  • GAME 315 Programming for Interactive Design 
  • GAME 320 Game Concept and Design 
  • GAME 324 Designing for Humans 
  • GAME 370 Level Design 
  • GAME 405 The Business of Game Development 
  • GAME 440 Frontiers of Game Design 
Choose one of the following Games Criticism courses:
  • GAME 425 Games Criticism
  • GAME 435 Games, Culture, and Society 
Choose one of the following Serious Games courses:
  • GAME 330 Games for Learning 
  • GAME 477 Community-Focused Game Design 

Content Tracks (15 credits)

Choose one of the following tracks:

TECHNICAL ART
  • GAME 410 3D Modeling
  • GAME 469 Game Development Project I 
  • GAME 470 Game Development Project II 

Two of the following Technical Art courses:

  • GAME 380 Advanced Topics in Art and Animation
  • GAME 420 3D Production
  • GAME 430 Topics in Technical Art (may be taken twice when topic changes)
CODING AND DEVELOPMENT
  • GAME 415 Coding Tools for Designers 
  • GAME 418 Design of Multiplayer Games 
  • GAME 445 Practical Game Programming 
  • GAME 469 Game Development Project I 
  • GAME 470 Game Development Project II 

 

  • IDIS 101 First Year Seminar: Introduction to University Learning 
    freshmen only; transfer students replace this with a different elective

Complete as many courses as necessary from any discipline to fulfill your 120-credit requirement to graduate.

Meet the UBalt Information Literacy graduation requirement by successfully completing one of the following:

  • INFO 110 Introduction to Information Literacy 
  • GAME 324 Designing for Humans 

Information for Transfer Students

If you have not completed an articulated program at one of the state's community colleges, you must meet the University's general requirements for transfer and satisfy the following course requirements:

All of these prerequisite requirements can be met by courses at the University of Baltimore but are not offered at the Universities at Shady Grove. If you are applying to the program at USG, you must have a minimum of 56 transferable credits and you must satisfy these prerequisites before enrolling in UBalt classes.

 


Learning Outcomes

ASSURANCE OF LEARNING: B.S. IN SIMULATION AND GAME DESIGN

Mission Statement

The mission of the B.S. in Simulation and Game Design program is to prepare students for careers in and related to the videogame and simulation industry by providing them with general and content track-specific instruction in game design, as well as opportunities to apply their learning in hands-on projects to hone career-relevant skills. Students explore games as culturally relevant means of artistic expression and engage with the local and global community. The program continually addresses the needs of an evolving industry through the incorporation of new concepts and technologies in coursework and faculty research.

Program-Level Student Learning Outcomes

Upon graduating from the B.S. in Simulation and Game Design program, students will be able to:

Demonstrate proficiency in the development of games/simulations by engaging in collaborative design using a specialized skill set (i.e., coding, 2D/3D art, audio design, writing).

 

Develop, communicate and revise design concepts for internal and external audiences through presentations, public materials and feedback.

 

Evaluate and critique the cultural, theoretical, historical, and/or artistic dimensions of games and simulations.

 

Prepare for career work through the creation and development of a portfolio.