Earn your UBalt degree by majoring in Simulation and Game Design.
Content Tracks (15 credits)
Choose one of the following tracks:
TECHNICAL ART |
Two of the following Technical Art courses:
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CODING AND DEVELOPMENT |
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Complete as many courses as necessary from any discipline to fulfill your 120-credit requirement to graduate.
Meet the UBalt Information Literacy graduation requirement by successfully completing one of the following:
If you have not completed an articulated program at one of the state's community colleges, you must meet the University's general requirements for transfer and satisfy the following course requirements:
All of these prerequisite requirements can be met by courses at the University of Baltimore but are not offered at the Universities at Shady Grove. If you are applying to the program at USG, you must have a minimum of 56 transferable credits and you must satisfy these prerequisites before enrolling in UBalt classes.
ASSURANCE OF LEARNING: B.S. IN SIMULATION AND GAME DESIGN
Mission Statement
The mission of the B.S. in Simulation and Game Design program is to prepare students for careers in and related to the videogame and simulation industry by providing them with general and content track-specific instruction in game design, as well as opportunities to apply their learning in hands-on projects to hone career-relevant skills. Students explore games as culturally relevant means of artistic expression and engage with the local and global community. The program continually addresses the needs of an evolving industry through the incorporation of new concepts and technologies in coursework and faculty research.
Program-Level Student Learning Outcomes
Upon graduating from the B.S. in Simulation and Game Design program, students will be able to:
Demonstrate proficiency in the development of games/simulations by engaging in collaborative design using a specialized skill set (i.e., coding, 2D/3D art, audio design, writing).
Develop, communicate and revise design concepts for internal and external audiences through presentations, public materials and feedback.
Evaluate and critique the cultural, theoretical, historical, and/or artistic dimensions of games and simulations.
Prepare for career work through the creation and development of a portfolio.